Justice

Justice is the enforcement of rules and redressing of grievances among the Houses within the framework of 26th century morality. Proper implementation of justice as expected by society will result in a leader's reputation improving, while failing to act or acting in a manner that is not proportionate to the crime will damage reputation. The player must balance their subjects' desire for justice with the practical realities of ruling within in a feudal society.

Codex
"The formal legal system in the colonies died in the Collapse but social and political behaviour is still constrained by a set of widely accepted norms that have since evolved to limit aggression and abuse of power, at least between members of the nobility.

When you carry out an action that breaks these norms you are committing a crime and you will lose honor in the eyes of anyone who hears about it. Furthermore, the victim that is hurt by your crime will have a grievance against you, and may seek revenge without losing honor themself.

If an individual wrongs someone who is powerless to seek revenge for themself, that victim also has the right to demand justice from their master (i.e. the head of their house, or if they are a head themselves, then the head of the house to which they are a vassal). That master is then obliged to punish the offender on their behalf. Ignoring a request for justice is itself considered a crime.

When someone breaks a social norm in a positive way, i.e. when they go above and beyond what is expected of them to help their fellow man, they gain honor in the eyes of anyone who hears about it."