Combat

Combat in Star Dynasties involves commanding the fleets of a House, Faction, or League to raid, conquer, or defend a colony.

Codex
"When violence erupts between two houses, it is usually settled through a battle between the fleets that those houses can muster. Even when houses from the same colony are fighting for control of the colony, the most important conflict is that in space. Colonies are fragile and vulnerable. Achieve space supremacy, and colonies will readily submit.

A ruling house's first action when it engages in a combat are to choose who to assign to lead the combat, and to issue a call to arms to its vassals on the same colony. Beyond that, there is usually some time to canvas other powerful houses from nearby colonies or factions for support. Notably; - Vassals have an obligation to answer a call to arms by their master - A master has an obligation to defend a vassal when they are attacked by someone who is not also their vassal - A vassal is obliged not to support the side their master is fighting, and vice versa - The kin of the defender usually have an obligation to help them - Both sides may try to strike deals to bring in a neutral party on their side - Both sides may choose to pay mercenaries to pad their fleets

When the attacker has finished mustering their force, the attack starts. The largest fleet usually wins, although circumstances may swing the fight.

Before the fleets engage, it is also possible for the attacker to withdraw if they feel they have not managed to amass a sufficiently large force."